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Welcome to AutoBleem Official Repository

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AutoBleem is a tool to make your PlayStation Classic more usefull. It is relatively safe way to add games , change look and feel, change advanced configuration of your mini console.

Why this project

This is my personal project not related to BleemSync developers on ModMyClassic group on discord . I started it at the day when lolhack was published, so probably same day when pathartl started his project. Soon BleemSync was released, but I was not fully happy how it worked at that time. I wanted some software just to dynamically add games to the USB and sync them to PlayStation Classic’s database. I decided to develop this in parallel with original BleemSync. All the features are based on my own personal perspective and ideas.

As BleemSync 0.4.0 was released during my development of first version I leveraged some implementation ideas from original C# code, but all C++ code is written from the scratch.

If you want some new feature, or you find a bug please raise the issue. As I am single developler without any community support it my take some time to sort it out, so any other help welcome.

Is it stable and is it safe to use ?

Version 0.6.0 is “pretty” stable, but it is BETA – so some elements are not fully finished. Should be more stable than 0.5.0. It is well tested by multiple users, but until 1.0 it is still pre-release. New features may be added over the time, some issues may happen etc.

AutoBleem is safe, it does not write or read any data from internal PSC storage. It should not brick you console, but… if you brick it I am not responsible. Your risk…. from the other side, I use this solution for some time and nothing wrong happened.

If you found an issue – report it using “Issues” section on this website or better contact us directly on Discord.

NOTE: Do not uninstall BleemSync 1.0 if it was installed.. this step is not needed.

NOTE: This tool is made to use only with legal licenced games. The whole project does not use any licenced source code, also it does not alter any of the Sony files inside the mini console, it just uses what is already there and not alter it in any way.

Features

  1. Replaces Bleemsync, Bootmenu and SonyUI fully for better experience
  2. Integrated functionality to share memory cards between games
  3. Separates games and it’s save states into separate folders
  4. AutoBleem does not need to run anything on the PC. Just copy games to usb dongle and plug it in.
  5. Does not use any internet or usb connection
  6. Modifies or replaces (selectable in options) the stock UI to show added games
  7. Uses GAME NAMES as folders instead of numbered folders
  8. Can create game folders automatically
  9. Supports multi-disc games
  10. Includes offline metadata and cover art databases – no download needed during sync
  11. Runs on boot of the PlayStation Classic as it was designed to do so from the beginning
  12. Intelligent algorithm is trying to “fix” missing files like .cue, unpack .ecm, create folders for games if dropped directly to Games folder
  13. Small footprint on USB drive as no .NET Core runtime needed
  14. As written in native language for PlayStation Classic it is fast
  15. Work with no issue with multitrack games (CUE/BIN) games
  16. Supports CUE/BIN and Not encrypted PBP (popstation created – PSN downloads will not work) file formats
  17. Can launch RetroArch sotware no need to run anything on the PC
  18. Supports all themes of both AutoBleem and Sony menu
  19. configurable filter settings
  20. Speaks your language
  21. Ability to QuickBoot and change game resolution
  22. Ability to scale up the screen to 16:9 modern TV screens
  23. Makes your PlayStation Classic a great device

Installation

Download the ZIP file from this website – you can select one of the packages

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  1. Extract the contents to the root of your FAT32(recommended) or ext4 formatted USB flash drive
  2. Name your flash drive SONY. This is a requirement.
  3. If you decided to use clean installer – download Cover Repository databases (three separate files for NTSC-U, PAL and NTSC-J)
  4. Copy Cover Repository databases into /{Your USB}/Autobleem/bin/db not needed if you downloaded full or region packages
  5. You may want to install RetroArch (the folder is empty) – find it on ModMyClassic website – I do not distribute this software.
  6. You may want to install additional themes … find them on reddit and copy to themes folder (follow folder structure)

Automatic Game scanning

To allow AutoBleem to scan your games they need to be inserted into Game folder. Just take your game folder and drop it there. As soon there is .bin file inside this folder AutoBleem will try to generate all other needed files for you on console boot. So structure can be as follows:

This version can also create those folders for you if you drop them directly to Game folder, but it is based on an assumption that game image files are correct (especially CUE files) and some games may not be added this way.

Download

There are databases attached to this file with all covers and metadata. Also AutoBleem will create folders to store your save data and configuration.

Database files

Folder

General usage of database files

The inital release package “Full version” DO contain Cover Repository databases. And this is probably everything you need to start your build. In case you want to make the installation small, doenload “Clean version” and then copy the databases to your USB dongle as on previous releases.

Database is split into three separate files by region. If you do not for example plan to play JAP region games, you can install just US or PAL. The reason for that split is the file size. Original cover repository in 226×226 PNG was about 1GB in size. I managed to use a lot of optimisations and finally shrink this into much smaller size, but it still is bit big for a small USB dongle.

The files are:

DOWNLOAD NTSC-U coversU.db ~70MB – 1321 games

DOWNLOAD PAL-E coversP.db ~88MB – 2582 games

DOWNLOAD NTSC-J coversJ.db ~173MB – 4785 games

So it is up to you to decide which files you inslude into your USB dongle. With all three files AutoBleem should be able to match most of the available games. If the game can not be found, it will still try to use “Generic” image, it will put the same name as the folder in Games and unknown Publisher.

REMEBER COPY DATABASE FILES TO /Autobleem/bin/db folder on USB, not any other place

Custom DB Updates

You can edit cover databases using SQLite Browser software available here: DOWNLOAD that works on MAC and WINDOWS.

We also created a tool to dump and reload all png files in one shot. The tool is available here DOWNLOAD

Memory

Credits and links

This software uses some parts of code based on open licences:

BleemSync – some parts of bash scripts in AutoBleem 0.1.0-0.4.0 were reused from early BleemSync code. The credits go to ModMyClassic team (DoctorDalek/pathartl, CompCom, Swingflip, cyanic and others).

SQLite (sqlite.c / sqlite.h) Public domain – no license

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UNECM – Copyright (C) 2002 Neill Corlett (GPLv2) (unecm.c)

Frequently Asked Questions

My Console Crashes / Does not load AutoBleem / I can not play games / AutoBleem goes to black screen

READ THIS: HERE

Why not contribute to BleemSync ?

I am not C# developer, but Java and C++… those are totally different technologies. I will try to support BleemSync as agreed with pathartl, but BleemSync is based on totally different ideas and visions. AutoBleem has to be simple tool and should reduce usage of PC computer to bare minimum.

Can I extend this project ?

Of course … you can help us, also if you know any C++, SQL, Java or even how to make youtube videos talk to us on our Discord and join our team. Unfortunately the source code for some core components is now closed. We as a team (with consultation with all previous contributors) decided to close the source of listed elements:

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  • AutoBleem GUI / EvoUI / Scraper (autobleem-gui,starter, abkernelflasher, pscbios) and any future related binaries (c) AutoBleem Team
  • Initramfs binary overlay loader (C) Hakchi / madmonkey
  • sntool (C) Hakchi / madmonkey

All those tools do not link statically to any open source project.
All open source tools and elements we had use to build our packages are available on their author’s websites. In case we had to modify some open source component the modified source is/will be released using our private gitlab.

I want to contribute, but you closed source – you are bad guys now

No, we are not. We closed the source for one reason. One of our rules is and always was to make AutoBleem totally NON PROFIT project. This means we do not want any other people to get any profit from our software/work (including any donations, sales etc). The only way to achieve this was to abandon GPLv3 and move to FREEWARE model. Now as project is closed source we got back control over how it is distributed and we can block any attempt to get money of your pocket. The only exemption from this rule are professional game YouTubers that may take donations for tutorial / review videos. Also if you really wanted to contribute to the sources … where have you been for the last two years ?

I can not see my game

AutoBleem is analysing the game folder during boot and using smart algorithm it is trying to generate all files needed to run the game, but sometimes it fails. In this case AutoBleem WILL NOT ADD THE GAME to the MENU, so if you do not see your game … something is broken in it.

Known Issues/Limitations

  • Encrypted PBP files are not loaded by PCSX … you can only use files created using Popstation/PSX2PSP software
  • Some games may not be properly discovered or have missing covers
  • To enable usage of shared Memory cards you need to run a game at least once before switching cards
  • Shared cards can not be edited using SonyUI manager… The game selector shows content of Internal card all the time

Road Map

This is just rough ideas of milestone ideas

no milestones set at the moment as we decided just look on what people use the most and implement it 🙂